Sunday, January 5, 2014

Python Programming

Practicing some Python programming.  It's a lot easier than pretty much all other languages that I have tried, which are C/C++, Java, Javascript, Visual Basics, C#, and HTML5.  What you're seeing below is a snippet of a very small program that I made using Python.  It's only 92 lines of code and uses if/elif/else statements, a while loop, variables holding player and npc information, get input from the player, and uses random numbers.  The code could be cleaner, I didn't write out what I was going to do before I started doing it, so it took twice as long as it should have and was kind of messy.  I suggest anyone who codes to write in plain english what they want their program to do before they start working on it.  You can usually figure out what methods, variables, and generally how you want to write the program.  Trust me it simplifies things.

Python code snippet



Saturday, January 4, 2014

The Art of Game Design

I think it's very important as a game designer to never stop researching how to improve.  Granted this will be the first game I've designed completely myself that I'm working on.  Well not completely.  I have a few friends who I'm working with.  Through them and my studies I hope to refine the design and give you all something truly entertaining to play.


Friday, December 27, 2013

Meet John

The Town of Neverwood can be hard for some people. At times there seems to be little to do. However, some people can never get things right and just keep finding themselves in trouble. Gang life can do that to you, and it has made life that much harder for John. After an accident in a museum with an artifact not seen since the ice age, John now known as Frost has taken charge of his gang.

Wednesday, December 25, 2013

Meet Elli

Meet Elli.  She's a regular spell casting from the town of Neverwood.  Watch your mouth or you might find yourself a woman, frog, or pig, depending on her mood.  If you treat her right she's a quick friend.
In this game Elli is one possible way for the player to be transformed and begin their journey.  How the player turns and to what extent will effect the town of Neverwood.  She's going to be a consistent character the player can interactive with, develop a relationship, or shop from.  In her spare time she makes a living as an alchemist, at least when she's not turning men into women.


Friday, December 20, 2013

Preview

Here's a quick little teaser for Neverwood.  There will be 3D images to go along with the literature as we go along.

As you can see the player will be able to navigate throughout their house/city using the compass on the bottom left.  Room objects can be interacted with by a simple right click.  On the right you'll have inventory items that you may also interact with.  Any of these can trigger further changes in the player.

Thursday, December 19, 2013

Proposed Evolution of Neverwood

The title Neverwood is not set in stone.  On two occasions its been pointed out sounding too like Neverwinter.  However and interesting idea was brought up by Zinier to have the town of Bayville, the original setting of the story evolve into the darker town of Neverwood. A curse linking the fate of the player will warp not just their own mind and body, but that of the city they live in.  Let me know what you think, if that's a good direction to go in. Again I like to think the players should run the show.

Saturday, December 14, 2013

The Town of Neverwood

Since it's founding Neverwood has stood against progress.  The people of Neverwood were happy with how things were and had no intention of changing.  Neverwood itself is not without its own luxuries.  You have the Carnival, which is one of the greatest attractions among all the outlying cities near it.  There is the Fortune Teller who is scarily spot on accurate.  Unfortunately the fortune she tells may be darker than the one you seek.  When dating you have the graveyard and the crypts below it.  One of the greatest tourist attractions to the town of Neverwood is the Fountain of Angels located in the center of town.  They were made so as the winds shift and change they create a sound through the hollows of the statues that sound like a sad song, or times of in-climate weather a battle hymn.